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.:: Free Quests ::.
Black Knight's Fortress(medium-easy)
Cook's Assistant(super easy)
Demon Slayer(easy)
Doric's Quest(super easy)
Dragon Slayer(hard)
Ernest the Chicken(easy)
Goblin Diplomacy(easy)
Imp Catcher(easy)
The Knight's Sword(easy-medium)
Pirate's Treasure(easy)
Prince Ali Rescue(easy)
Restless Ghost,The(easy)
Romeo and Juliet(super easy)
Rune Mysteries Quest(super easy)
Sheep Shearer(super easy)
Shield of Arrav(medium)
Vampire Slayer(medium)
Witch's Potion(super easy)
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.:: Members Quests ::.
Big Chompy Bird Hunting
Biohazard(medium-easy)
Clock Tower(medium-easy)
Creature of Fenkenstrain(medium)
Death Plateau
Digsite Quest
Druidic Ritual(medium)
Dwarf Cannon(medium-easy)
Eadgar's Ruse
Elemental Workshop(medium-easy)
Family Crest
Fight Arena(hard)
Fishing Contest(easy)
Fremennik Trials, The(hard)
Gertrude's Cat(easy)
Ghosts Ahoy
Grand Tree, The
Haunted Mine(hard)
Hazeel Cult
Hero's Quest(hard)
Holy Grail
Horror from the Deep
In Search of the Myreque(medium-hard)
Jungle Potion
Legends Quest
Lost City(hard)
Merlin's Crystal(medium)
Monk's Friend(easy)
Monkey Madness
Murder Mystery(easy)
Nature Spirit(medium)
Observatory Quest
Plague City(easy)
Priest in Peril(medium)
Regicide
Roving Elves
Scorpion Catcher(hard)
Sea Slug Quest(easy)
Shades of Morton(medium)
Shilo Village
Tai Bwo Wannai Trio
Temple of Ikov
Tourist Trap, The
Throne of Miscellania
Tree Gnome Village(hard)
Tribal Totem
Troll Romance
Troll Stronghold
Underground Pass
Watch Tower
Waterfall Quest
Witch's House(medium)
.:: Cook's Assistant ::.posted by:Snerlin
Start of quest: talk to the cook on the first floor of Lumbridge castle

Items/skills needed: bucket, pot(you can get both at any general store)

Reward: 1 quest point, 300 cooking exp, use of the cook's range

Instructions:

1) Talk to the cook in Lumbridge castle. He'll tell you that he's making a cake for the Duke's birthday, but he forgot the ingredients. He'll ask you to get him 3 ingredients: milk, egg, and flour.

2) Let's get the milk first. Bring your bucket with you and go east from Lumbridge across the bridge. Go north til you get to a pen with cows. Go into the pen and use the bucket on the cow. You'll get a bucket of milk. Yay!

3) Next, let's get the egg. Exit the cow pen and go north til you find a pen with a bunch of chickens. Go into the chicken place and look in the area with the nests at the north side of the pen. There's an egg respawn there. If you don't see an egg, wait a few seconds and the egg will reappear.When it does, hurry and get the egg before some other noob doing this quest gets it first! ^_^

4) Finally, let's get the flour. Bring your pot with you and go south and cross over the first bridge you come across. Go north along the path until you reach a field that has wheat in it. Pick some wheat and go inside the windmill just to the right of the wheat field. Climb up the ladder twice to get to top floor. Put the wheat in the hopper. Then pull the lever on the south side of the room. Climb down the ladder to the bottom floor and take the flour. You now have a pot of flour!

5) Now all you have to do is go talk to the cook and you'll be done with the quest.
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.:: Doric's Quest ::.posted by:Snerlin
Start of quest: Talk to Doric. He lives in a small house just north of Falador

Items/skills needed: pickaxe(you can buy one in the dwarven mines or kill a dwarf to get one), 15 mining

Reward: 1 quest point, 1300 mining exp, use of the Doric's anvils

Instructions:

1) Doric will tell you that he'll let you use his anvils if you get him 6 clay, 4 copper ores, and 2 iron ores.

2) The closest place to get all this would be in the dwarven mines( they're located in a house in the north-east side of Falador. It's labeled on the map with a dungeon symbol). Copper and iron can both be found in the west mining room of the mines. Clay can be mined in the in the southmost part of the west mining room.

3) Now that you have all the ores, go back to Doric and the quest will be completed!
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.:: Imp Catcher ::.posted by:Snerlin
Start of quest: Talk to Mizgog in the 3rd floor of the Wizard's Tower.

Items/skills needed: none

Reward: 1 quest point, 900 magic exp, amulet of accuracy

Instructions:

1) Mizgog will tell you that imps stole his magic beads. He needs a red bead, yellow bead, white bead, and black bead.

2) To get the beads, keep killing imps until you get all the beads. This takes forever though since they don't always drop beads. A faster option would be to look for beads in general stores and trade for them with other players.

3) Once you have all 4 beads, go back to Mizgog and the Imp Catcher quest will be completed!
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.:: Demon Slayer ::.posted by:Snerlin
Start of quest: Talk to the gypsy in Varrock(in a tent near the town square).

Items/skills needed: 1 gp, a bucket

Reward: 3 quest points, silverlight( a sword that is powerful against demons )

Instructions:

1) Pay the gypsy 1 gp to have your fortune told. She'll tell you that the dark wizards in the stonehenge south of varrock have released a demon nameed Delrith. She'll tell you that to defeat Delrith, you'll need a legendary sword called Silverlight. She'll tell you to talk to Sir Prysin in Varrock Castle about it.(Sir Prysin is in the room just to your left when you enter Varrock Castle)

2) Sir Prysin tells you that you need 3 keys to open the chest that the silverlight is in.

3) The 1st key is kept by Captain Rovin. Go upstairs and talk to him til he gives you the key.

4) Sir Pryvin accidentally dropped the 2nd key down the drain. Go to the kithen on the first floor and fill your bucket with water. Then exit the door to your right and you'll find the drain. Use the bucket of water on the drain to wash the key down. Now, go into Varrock Sewers and go up the left path. Up ahead, you'll find the key.

5) Traiborn the wizard in the Wizard's Tower has the last key. He'll tell you that he needs you to get 25 bones. You can easilly get all the bones you need by killing 25 giant rats in Lumridge Swamp. Return to Traiborn with the 25 bones and he'll give you the key.

6) Now go back to Sir Prysin and get the Silverlight from its treasure chest.

7) Now that you have Silverlight, go to the dark wizard's circle and fight Delrith(with Silverlight equipped!). Silverlight does a lot of damage to demons and thus makes this a very easy battle. Once you drain Delrith to 0 hp, you'll need to say an incantation to defeat him. Choose the incantation that says "Carlem Aber Camerinthum Purchai Gabindo". Once you do this right and defeat Delrith, give yourself a cookie. You have completed the quest =).
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.:: Sheep Shearer::.posted by:Wasupcows
Start of quest: Talk to Farmer Fred in the house next to the sheep northwest of Lumbridge.

Items/skills needed: shears (can be bought from general store for 1 gp!)

Reward: 1 quest point, 60 gp, 200 crafting exp.

Instructions:

1)Talk to Farmer Fred who is located just northwest of lubridge (there are chickens in the front for your pleasure!) Tell him that you are in search of a quest. He will then tell you that he needs his sheep to be sheared. He wants you to also spin the wool into balls of wool. To complete the quest, you must give him a total of 20 balls of wool.

2) If you haven't bought shears, now's the time to get a pair at the general store (only 1 gp!) Next head to the sheeps pen!

3) To shear the sheep, click on the sheep while you have a pair of shears in your inventory. Once you get 20 pieces of wool, head southward to Lumbridge Castle (the place with all the noobs!)Climb up the stairs to the 2nd floor. Go into the middle room that has a spinning wheel (also marked on your map!). Use the wool with the spinning wheel until all 20 pieces are now balls of wool!

4) Return the balls of wool to Farmer Fred and he will thank you and give you a small reward (but great crafting exp!). You will recieve 1 quest point, 60 gp(Yay!), and about 200 crafting exp.
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.::Black Knight's Fortress::.posted by:Wasupcows
Start of quest: In Falador, the third floor of the White Knight's castle.

Items/skills needed: 12 quest points, Bronze Medium Helmet, Iron Chainmail, Cabbage.

Reward: 3 quest points, 2500 gp

Instructions:

1) Go to Falador to the White Knight's castle, go to the third floor, and speak to Amik Varze. He will tell you about the Black Knights and asks you to spy on them. Accept this task to start the quest!

2) Next, you need a cabbage for later purposes(it is best to get it now). You can get the cabbage anywhere EXCEPT draynor maynor

3) Now it's time to head to the fortress. It is located just north of Ice Mountain. Once you arrive, put on your bronze medium helmet and iron chaimail (this blends you in with the guards!).

4) Enter the fortress through the southeast entrance. Push the wall directly in front of you and go up the ladder. Climb the ladder on the next floor. Next, climb down the ladder on your southeastern side. Then, open the door to your east. Open the door in this room and climb up the ladder. You will see a black knight and two cannons. Now, climb down the ladder on your eastern side. Now you will be in Zamorak's altar. Open the door with the black knight (you can ignore him) and climb the ladder to the southwest. You now have reached your destination!

5) Now for the spying part! right click the grill and choose 'Listen'. The witch will tell about the potion she is making and only one ingredient is missing. She tells the goblin to get a cabbage from Draynor Maynor and a regular cabbage will destroy the potion, hence the need for that cabbage!

6) Now, re-enter the fortress and open the door to the east this time. One of the guards will say that they are having an important meeting and that anyone who enters will be killed. When contemplating with yourself, say that you are brave. Once you enter, a black knight will attack you (it is best to ignore him) and go up the ladder. Walk through this passage and push the wall at the end. Now right click the cabbage (be extra careful not to eat it!) and use it with the hole and the potion will be ruined! You little potion messer-upper you!

7) Head back to Falador and talk to Sir Amik Varze to recieve your reward!
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.::Witches Potion::.posted by: Final Squall

Start quest: Hetty at Rimmington (west of port sarim)

Items needed:eye of newt,onion,burntmeat,rats tail (gained on quest)

Skills needed: none

Reward:1 qp, and 275 magic xp

1). Talk to Hetty, and she will tell you that she will make a potion to improve your magical powers. She says she needs an onion, some burntmeat, a rat's tail, and an eye of newt.

2).Since onion is the closest, get one of these first. There is an onion field  N-W of Rimmington go there and pick one. That was easy now wasn't it?

3).To get some Burntmeat, just kill a rat, a bear, or a cow and get raw meat. Use it on a range to cook it, and if you don't burn it already, use it on the range again and you will have burnt meat.

4).To get a rat's tail, kill a lvl 2 rat right outside of Hetty's house after you start the quest. They will drop one 100% of the time. Just one more to go!

5).To get an eye of newt, take a trip to the port sarim magic shop, and buy one from Betty. Another easy one.

6).After you gather all of the items for Hetty, go and talk to her. She will put all of the items in the cauldron, and then she will tell you to drink it. When she does, go and drink from the cauldron, and you have completed another quest!! 

.::Dragon Slayer::.posted by:Wasupcows

Start of quest: Champion's Guild (must have 32 or more quest points to enter)

Items/skills needed: 32 quest points, unfired bowl, lobster pot, silk, wizard mind bomb12 nails, 3 planks, 2000 gp (birng an extra 10k gp if you cannot use telegrab)

Skills needed: Telekenetic Grab level 33 magic spell  (if you want to save 10k gp)

Reward: 2 quest points, 20k strenght and 20k defense exp, ability to wear rune platebody and dragonhide body

 

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.::In Search of the Myreque::.posted by:Snerlin

Start of quest: Talk to the stranger in the tavern in Canifis

Items/skills needed: must have completed Nature Spirit quest, steel longsword, 2 steel short swords, steel dagger, steel mace, steel warhammer, 30 nails, druid pouch, blessed sickle, maybe wear a snelm, maybe some food, a hammer, serum 207( If you already used a permanent serum on the general store owner in Mor'ton, you can omit this. If you haven't, make an unfinished tarromin potion and add ashes to it).

Reward: 2 quest points; Atk, Def, Str, Hp, crafting EXP; 4 big bones; 2 uncut rubies; quick route to Mor'ton

Instructions:

1) Talk to the stranger in the tavern in Canifis. You'll find out that his name is Vanstrom Klause. He'll tell you about the Myreque and that they need help. He'll tell you that they need the following weapons: 1 steel longsword, 2 short swords, 1 dagger, 1 mace, and 1 warhammer.

2) Now get out your druids pouch and silver sickle(b) and collect some mort myre fungi or other nature things from Mort Myre and put them in your druid pouch. If you get low on prayer points, go to the nature altar you gained access to from the Nature Spirit quest.

3) While you're in the snail swamp just west of Mor'ton, kill some snails and use the chisel to craft snelms. If you wear a broken bark, blue bruise, or blood n' tar snelm, the snails won't hurt you at all. Once you've got a few snelms made, use your serum on the general store owner and sell him your snelms( you can actually make some good gp off snelms here.  ). Then open his building supplies store and buy 6 planks.

4) Talk to the boatman all the way to the east of Mor'ton. Convince him to let you use his boat. he'll ask to see your druid pouch and planks. He'll take 3 of the planks. Then he'll let you use his boat for 10gp.

5) When you're at the hollows, keep going north til you get to a bridge. Climb the tree to get on the bridge. Try to walk across it. A part of the bridge will break. It takes 1 plank and 10 nails to repair. Continue across. Two more places will break before you get across the bridge.

6) Once you have crossed the bridge, talk to the guy in front of a nearby tree. Tell him you brought the 6 weapons with you. He'll ask you some questions. Here are the answers:

   Who is the only female in the Myreque? Sani Piliu. 
   Who is the leader of the Myreque? Veliaf Hurtz. 
   What is the boatman's name? Cyreg Paddlehorn. 
   Who is the scholar of the Myreque? Polmafi Ferdygris.
   What family is rumored to rule over Morytania? Draken. 
   Who is the youngest member of the Myreque? Ivan Strom.
   What does Myreque mean? Hidden in Myre.

He'll only ask 3 of the questions mentioned above. Once you answer the questions, he'll let you enter the doors just north of the tree. I think he'll do something bad to you if you answer wrong. If someone will see what happens if you answer wrong, please PM me what happens on our forums.

7) You'll be inside some caves. Go north and look for some stalagmites along the east side of the caves. Squeeze through the stalagmites to enter the room where the Myreque are. Talk to Veliaf Hurtz. He'll tell you to introduce yourself to everyone else. Once you have done so, talk to Veliaf again. Now you'll see a miniscene where Vanstrom appears out of nowhere, flies in midair and kills 2 of the Myreque members.

8) He'll leave a skeletal hellhound to kill the rest of you. It's at least lv100. I was level 66 when I killed it and had no trouble. If you don't have protect from melee, then eat the food you brought if you become weak. It'll drop 4 big bones and 2 uncut rubies.

9) Talk to Veliaf again and ask him how to get out. He'll tell you to search the wall to the north side of the main room. Search the wall and climb up the northmost ladder. You'll come out from a trapdoor just south of the tavern in Canifis. Talk to the Vanstrom in the tavern. It turns out that wasn't Vanstrom, but just a stranger. You have completed the quest. Now you can go to Mor'ton super fast!

 

.::Waterfall Quest::.posted by:Tarquin
Start of quest: North of the Baxtorian Falls - talk to Almera.

Items/skills needed: 6 air runes, 6 water runes, 6 earth runes, rope, food, good armor and weapon.

Reward: 1 quest point, 2 cut diamonds, 2 gold bars, 40 mithril seeds, 14,200 attack exp, 17,200 strength exp

Instructions:

1) So, ya wanna do the Waterfall Quest. Well, I’m guessing you do, since you’re reading this guide for the Waterfall Quest… I mean, you’re not stupid or something, right? On to the beef of the matter. Or, rather, the beef stew of the matter. Why beef stew, you ask? Cuz I said so, my friend. And, after all, I’m the one writing this guide. Right, so on to the beef stew of the matter. The actual guide. To start the quest, go to the Baxtorian Falls area on the map. It’s a bit to the east of the Gnome Village. Slightly above the falls, there’s a house, and that wonderful little blue pinwheel of questly-goodness will show its wonderful little blue pinwheel of questly-goodnesie-head. Go into the building and talk to Almera. She’s the only person in the house, so if you can’t find her, you probably shouldn’t be allowed anywhere near… well… anything, really. You’ve talked to Almera. Oh goodness, gracious me! Little Timmy’s stuck in the well. By “Timmy“, I mean Almera’s son Hudan. By “stuck in the well“, I mean… err… hunting treasure. So, go out behind the house and ride on the raft. This should be no problem, as a battle-hardened warrior of great renown such as yourself, used to slaying demons and giants powerful enough to level towns in a single stroke, should have no problem guiding a friggen raft down a river, right? Wrong. You crashed. Way to go, stupid!

2) Now Hudan, that wonderful little snot-nosed brat, will tell you off for trying to steal his treasure. I have high hopes for being able to shove my rune scimmi down his large, large mouth by the end of the quest. But I digress. He talks.. Blah blah treasure blah… Now you gotta get off the stupid island you’re on. According to all the wonderful good quest guides I’ve read, you’re supposed to use a rope on the rock slightly downstream so you don’t slip off and fall into the water. Well, being the hardcore player that I am (and having forgotten to bring rope…), I decided to swim. I think I drowned or something half-way there, had some sort of near-death experience, and then ended up exactly where you get if you did bring the rope. My way was just faster. Of course, you do get a bit soggy, and the water kinda gets stuck in your plate legs, but I think it’s a pretty good trade off.

3) Now, there’s a bunch of houses near you, and in one of them is some fat guy named Hadley. He’s your next informant. Go talk to him and he’ll give you this touching story about the elf king and queen the waterfall is named after. Unfortunately, I couldn’t concentrate on the beauty of this story, cuz I was staring at the dude’s gut. I mean, it’s kind of hard not to. It’s about as big as an actual character… Anyways, after talking to him about all your options, go upstairs and read the book he talked about. Search the second bookshelf from the staircase, and you’ll find the ‘Book on Baxtorian’. Read it. It’s good for you. Actually some cool stuff in here. Pretty good read for a 2 minute book. Go back downstairs and talk to Hadley again. I didn’t get any new info out of him, but I went through all the options, just so I wouldn’t have to see that tub of lard again. You’ll notice that there are several bath-screens in his house. I think the villagers bought them for him, as a precaution. Keeps the childrens from being horribly, horribly scarred. Now, onward to victory! And by victory, I mean.. finding a treasure under a waterfall! Woo!

4) To the east is Glarial’s gravestone, but only go there if you’re in for the sightseeing route (in layman‘s terms… it‘s optional…). Now we gotta walk. Go down to the Tree Gnome Village, and it’s maze time! I’m too lazy and inept to make a map of the maze, so go to a site that might have a respectable guide and look for a walkthrough there. Once you get to the cave, which is right before the entrance to the gnome village, you’re after some sort of pebbly thingie. There’s hobgoblins and things around that level everywhere, so if they’ll be a bother to you, make sure to have a veritable.. Uh… ton of food with you. Go in and walk around a bit and you’ll come to a gate. Try to open it, and you’ll begin a conversation with Golrie. Golrie, since I haven’t formally introduced “him“, is a complete moron who locked himself in a dungeon to keep away from the hobgoblins. Did I mention he has no source of food or water, and lost the key? Oh, it must have slipped my mind.

5) Backtrack a bit, and you’ll find a bunch of crates. A key is hidden conveniently in the only discolored set of crates. Go figure. Search it. Go back and talk to Golrie. First thing you do is ask his name. Again, you’re stupid. Turns out he has hidden a bunch of family heirlooms around and is guarding them with his life. Ask him for a look around, and he’ll say go for it. Am I the only one who senses some incongruity here? Anyway, you get the pebble, and Golrie decides to stay holed up like the little gnome-pansy he is.

6) Go put all your junk in the bank, and head back to the tomb we were at earlier. Everything seems to run full circle, don’t it? Now you folks who are trying to get things done the fast way, and skip sightseeing are lost. Thbbt! Now, use the pebble on the tombstone, and you find some secret passage thingie. Go straight west, and you’ll see a chest. Open & Search it. Wooh00t! You got yerself a new amulet! Now don’t leave the cave yet. Head south and search the coffin. You find ashes. And guess what you do! You take them… That freaks me out to no end… And you’re getting paid to do this…

7) Here comes the fun part. Killing stuff! Yey!! Okay, go grab all your fine battle regalia, and head back to the waterfall. Make sure to bring along some rope, and 6 water, earth, and air runes. Go back and ride the raft again. Again, your baddy-slaying skills don’t cross over to your “Don’t get killed by a river” skills, and you wreck. Again, way to go, stupid. This time, use the rope on the rock instead of swimming to it. You’ll arrive safely! Yey! On this island, use that rope on the dead tree near you, and you’ll swing to a ledge. With your new amulet on, open the door. Actually, you must open the ‘ledge‘, according to the game… Don’t ask me where they got that.

8) Now, look! You’re in a big scary dungeon! Yey again! There are three paths down this terrifying catacomb of catastrophe (Catacomb of catastrophe… I just made that up... Sweeet), but take the eastern one first. Bunch of baddies to deal with in here, but I believe in you. Search the crates, and find a large key. Now head back, and take the western path. Skirt past the fire giants, if they aren’t being slayed by the numbers by other players, and open the doors with your new key.

9) Now you’re in a big fancy room with statues, and a bit floating goblet thing. Use an air, earth, and water rune on each of the pedestals. Now, use the amulet on the statue of glacial. Yay, the earth elevates! DON’T TOUCH THE CHALICE YET!!!

10) I made that mistake… erm… Use the urn with the trophy, and you’ve finished the quest! Gratz! You’re not as stupid as I thought you were! Well, not quite, anyway. If you didn’t listen to me, and was stupid like I was, you just got sucked into a whirlpool. Way to go, stupid. Go bank all your junk again, and grab the amulet. Do everything from there again, and you shouldn’t have any more problems.
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