Kille r7 FAQ/Walkthrou gh By BigBuddyVale n s < / P >
--------------------------------------------------------- ------------------ ---- Table of Contents --------------------------------------------------------- - --------------- ------
1.I ntroduction 2.Versi on Histor y 3.Controls 4. Items a.R ings b.S oul Shells c.Misc. 5.Blood 6 .Killer7 members 7.Enemies a .Heaven Smiles b. Bosses 8.Walkthr ough a.Target 00: Ang el b.Target 01: Sunset c.Target 02: Cloudman d. Target 03: Encounter e.T arget 04: Alter Ego f.Target 05: Smile g.Target 0 6: Lion 9.Cont a c t 10.Conclusion ------------------------------------------------------------------ ------------- 1 .INTRODUCTION ------------------------------------------------------------------ ------------- Well, hello there. I'm BigBuddyValens and I'm the author of thi s guide that, when all said and done, should be amazing. This is my first guide, so any (helpful) input would be appreciated. Now, I'm sure you're her e looking for help on this wonderful game, Killer7, so let th e h elp begin. --------------------------------------------------------------------- ---------- 2.VERSI ON HISTORY --------------------------------------------------------------------- ---------- Version 1.2-7/29/05- Added all the reader contributions I have rec eived over the past ten days. I thank everyone for their help. Also, check th e contact section for a new e-mail if anyone else would like to send some t hing in. Version 1.1-7/19/05- Fixed one major mistake in the target 0 5 part 2 walkthrough. Also fixed some minor mistakes thr o ughout. Version 1.0-7/17/05- The first full version of the guide, and even on ti me too. Updates will obviously focus more on small changes and the possible ad ditions of bonus sections. The primary walkthrough is co m plete! Version 0.80-7/16/05- The walkthrough for target 04 is complete. I'm still hoping to roll out Version 1.0 tomorrow, but it seems a bit less likely now. Version 0.70-7/15/05- Added the walkthrough for the second half of target 03. Also, I'm thinking that version 1.0 should be up by the 17th at the lat e st. Version 0.60-7/13/05- Added the walkthrough for part 1 of target 03, retain ing my average of one level a d a y. Version 0.50-7/13/05- Added walkthrough for target 02 and once again fixed so me minor mistakes and problem s . Version 0.40-7/11/05- Fixed some minor mistakes and problems, finishe d walkthrough for the rest of target 01 . Version 0.30-7/10/05- First version of guide, includes controls, items, characters, enemies, and a walkthrough for target 00 and target 01 part 1. - - ----------------------------------------------------------------------------- 3. CONTROLS -- ----------------------------------------------------------------------------- Th e following controls are for the Gamecube version of Killer7 A b utton- Confirm(menu) Run(gameplay) B b utton- Cancel(menu) Turn around(gameplay) X b utton- bring up map screen Y b utton- Use special skills Z b utton- adjust camera Con trol stick- change selection(menu) select junction(gameplay) C s tick- Reload R b utton- hold for First Person/Combat view Sta rt/Pause- Menu screen Com b at Controls A bu tton- Fire B bu tton- Lock on close targets Y bu tton- Charge level X bu tton- Counter Attack close enemies L bu tton- Scan Cont rol stick- Aim Cont rol pad- change target C St ick- Reload ---- - - - ------------------------------------------------------------------------ 4.ITEMS ------- ------------------------------------------------------------------------ a. RING S Rings a r e a very important part of Killer7 and are often required to progress in the l evels. There are 7 in all, including the Vision Ring which is automati cally equipped by Garcian. All rings besides the vision ring are given to you b y a decapitated head named Susie who can be found in a majority of the levels. Specific locations will be added in future updates I.Vision Ring Descripti on: A ring that Garcian begins the game with, it allows him to better see throu gh the Heaven Smiles' camouflage. II.Fire R i ng Description : A ring used for puzzles that usually involve unlit torches or candles. II I. Water R ing Description: Another puzzle ring, this ring is obviously used when mastery over water is nee ded. IV. Wind Rin g Description: A third ring used for puzzles, this one can be used for everything from blowing balloons towards you to starting up windmills to procede further. V. Stamina Ri n g Description: A special ring that reduces the damage taken by enemies. Jeremyx103 e-m a iled me with some interesting Stamina Ring info: The Stamina rin g seems to give the effect of an added hit to your life. For example... when I use Con in one area, I forgot to reequip it. He was killed i n about 4 hits. I equipped it and in 4 hits he lived. Another thing i s the recovery. When I get hit once, I heal if I have the resources. I ge t hit without the ring, two vials to max health.I get hit with it, one vial. I don't think is the effect of halving the damage because after those four hits with it on, the eye was almost closed. In theory, if it halved, the eye would b e around half full. I thank him for the input and encourage more of you to follow his lead. VI. Power Ring D e scription: A sp ecial ring that increases your attack power. (Note: If anyone c an give a more specific explanation of the Stamina and Power rings' abili ties, it would be apreciated and credited.) b.SOUL SHELLS Soul Shells Appear i n most levels and you must gather them all to enter the Vinculum Gate. In th e gate, you will face a new type of Heaven Smile and beyond it, you will usually find the level boss. c.MISC. ITEMS In som e levels, there will be miscellaneous items that you need to collect to open certain doors in the levels. --------------------- - - - ------------------------------------------------------- 5.BLOOD ---------------- -------- ------------------------------------------------------- Blood collected from fal len Heaven Smiles is the primary power up in Killer7. Blood comes in two types and is automatically collected at the death of an enemy. a.THICK BLOOD Thi ck blood is collected a nd stored in a thousand decileter tank. In Harman's Rooms, you can use the TV to convert blood into serum that can be used to level up the different personali ties in the game. However, to prevent power leveling, there is a limit to the am ount of thick blood that can be converted to serum in each level. b.THIN BLOOD T hin Blood is not converted and you carry it with you in test tubes. You can hold a maximum of twenty wit h you in normal mode. Thin blood can be used as a health restorer. It can al so be used to power special combat abilities. ---------------------------- -- - - ----------------------------------------------- 6.KILLER7 MEMBERS -------------- ------------------ ----------------------------------------------- HARMAN SMITH DESCRIPTION: Comman der of Killer 7. Garcian Smith always meets with Harman before accepting a new mission. H arman is wheelchair ridden and usually does not participate in missions, but he can occasionally be used at crucial plot points. WEAPON: Armor-Piercing Ri fle GARC IAN SMITH DESCRIPTION: Garcia n is the the le ader of the six personalities regularly used in combat, partially because he is the only member who can communicate with Harman. The story centers on his c haracter, especially in the later stages of the game. WEAPON: Silenced handgun , Golden G un SPECIAL ABILITIES: Garcian can rev ive other members of Killer7 by retrieving their heads from the field and ret urning them to a Harman's room. This means that "Game Over" only truly comes w hen Garcian is killed. Also he is the only character equipped with the vis ion ring, which makes it easier for him to see Heaven Smiles. DAN SMITH DESC RIPTION: The Killer7 m e mber best suited for combat without having to lose out on a lot of blood. His quick temp er, cool suits, and big gun make him the designated "bad ass" of Killer7 WEAPO N: Revolver, Demon Gun COMBAT AB ILITY: Using thin blood, Dan can power up his bullets. By using three vials of thin blood, he can fire Demo n Shells, which are especially good at taking out duplicator Heaven Smiles. KAEDE SMITH DESCRIPTION: Kaede is the only female member of Killer7. She also has a bond with the spirit Mizaru, giving her spe cial abilities. WEAPON: Automatic with Scope SPECIAL A BILITIES: Kaede has two speci al abilities. Using Mizaru and her own blood as conduits, Kaede can break down barriers and can uncover messages and objects hidden by blood. COMBAT ABILITIE S: Kaede is the only memb er whose weapon is equipped with a scope, so she can hit far away objects a nd enemies fairly easily. CON SMITH DESCRIPTION: Con is the smalle s t and fast est member of Killer7, giving him a few special abilities. He was also born b lind, but amazingly, he can see perfectly in combat mode. Due to his blind ness, he has hightened hearing abilities, which gives him the ability to u se sonar-like powers. WEAPON: Dual Automatics SPECIAL ABILITIES: Due to his small size, C on can fit places other members of Killer7 cannot. Also, he can run extremely fast for short periods of time. Finally, he can use his sonar ability to fi nd proper paths and hidden areas in certain levels. COYOTE SMITH DESCRIPTION: Co yote is a former thief with an attitude. His life of thievery shines through in his special abilities. WEAPO N: Modified Revolver SPECIAL ABILITIES: C oyote is equipped with pro bably the most useful special abilities in the game. First, he can pick any l ocked doors, opening them to access by anyone. Also, he is the best jumper of the group, easily reaching ledges inaccessable by other members. COMBAT ABI LITIES: Using vails of thin blood, Coy ote can fire a charge shot that is similar to Dan's. KEVIN SMITH DESCRIPTIO N: Kevin Smith is the most mysterious m ember of Killer7. Although he is rahter large, he is second in speed only to Co n. He also has the ablility to become invisible. WEAPON: Knife SPECIAL ABILITIES : Invisibility. Us ing his invisi bility, he can pass through things like laser security systems and can pass b y enemies undetected. COMBAT ABILITIES: Using thin blood vials, Kevin c an throw multiple knives at a time. MASK DE SMITH DESCRIPTION: Mask is the larg est me m ber of Killer7 and he was formerly a pro wrestler. He also seems to be the member that most likes to change costumes, as he does so three times through out the game. His w eapons are powerful grenade launchers, which kill many enemies instantly, but most that fall at Mask's hands will not spill any blood. WEAPON: Double Gren ade Launchers SPECIAL ABILITIES: Using a combination of strength and explosives, Mask can break through obstacles and cracked walls. COMBAT AB ILITIES:Mask also charge shot, however his charge shot is required for a whole class of enemies, the protectors.(Protector, Protector Z, Protector ZZ) ---------------------------------------------------- - - - ------------------------ 7.ENEMIES --------------------------------------------- ---------- ------------------------ a. HEAVEN SMILES Heaven Smiles are the primary enemy of Killer7 and, by m y count, there are 25 unique types of Heaven Smiles. Most all of them require unique strategies to defeat as well. I.HEAVEN SMILE Shoot its weak spot that w ill show up when you scan it.(on normal) II.CAMELLIA SMILE This smile is there to help you, and wil l just run away wh en you shoot or get near it. When it is present, you're in an area where you m ay need to use a character's special ability. III.MICRO SMILE A smile that won't hurt you, but can blind you. Shoot it t o get a nice bonus. If you shoot a red and blue one, you'll get a lot of blood . If you shoot a yellow and black one, you'll replenish the health of every Killer7 member. IV.DUPLICATOR SMILE A smile that drops eggs containing othe r smiles. Use Dan's demon shells on its yellow and red cores to kill it. V.SPEED SMILE This smile w ill sprint right at you. Try to h it its weak sp ot, or just repeatedly shoot it before it reaches you. VI.SPIRAL SMILE A smile that resembles a large ball shoot th e smirking face, highlighted in green, to kill it. VII.ANOTHER SMILE This smile resides on ce ilings. Shoot it an d it will wall dow n and it will crawl quickly towards you. Kill it before it reaches you. VIII .BOMBHEAD SMILE When the case around this smile's head ope ns, shoot it in the head. IX.DIVER SMILE This is similar to a normal smile but they appe ar very near yo u. Keep a sharp eye out for them. X.MOTHER SMILE A mobile version of the dupli cator. Like with t he duplicator, use Dan's Demon Shells for an easy kill XI.POISON SMILE You must hit this smil e in its weak spot or it will just get b ack up. XII.PHANTOM SMILE This smile will have an enlarged body part. Shoot it there, or it will telport right in front of you, which can be quite startling. XIII.GIAN T SMILE When this smile opens its single eye, shoot i t in it. XIV.ULME YDA SMILE A simple shot to the T-shirt will kill this smile XV.BACKSIDE SMILE Hit this smile in the armor plating on one o f its sides so it turns around. Then shoot the yellow spot on its back XVI.PROTECTOR SMILE Mas k's granades are the only things that c an kill this smile. XVII.PROTECTOR Z SMILE Use Mask's Shock Shell which uses one v ial of thin blood to ki ll it. XVIII.BROKEN SMILE This is a small jet-like smile that will fl y erratically towar ds you. Shoot the cockpit area to kill it XIX.CERAMIC SMILE A Smile, you only fa ce in the Freaky Fun Hou se. You must run t he opposite way it does to catch it, then shoot it in the heart. XX.PROTECTOR ZZ SMILE This smile can only be killed by Mask's Focus Shells, which ta ke two vials of thin blood. XXI.MITHRIL SMILE Shoot off this smile's armor the n hit its we ak spot like a nor mal smile. Its weak spot can sometimes be hit without removing the armor first XXII.LASER SMILE Shoot it in the head before it can shoot you. XXIII.ROLLER SMIL E A regular smile that contorts itself in to a wheel and rolls at you. Can be hard to hit, especially on stairs, but try to hit its weak spot like a normal smile. XXIV.TIMER SMILE The Timer Smile has many red spots on it , and y ou must shoot the m all to kill it. However, it will sprint at you when only one is remaining, s o take it out quickly. XXV.GALACTIC TOMAHAWK SMILE Shoot the missles before th ey hit yo u and just keep shooting whe n you can. b.BOSSES For all the Heaven Smiles in the game, they occupy an a m azingly f ew amount of the boss positions in this game. This section, which will soon be completed, will include a complete list of bosses and strategies for them. BO SS I: ANGEL/KUN LAN For the first part of this boss, you are Har m an and you must shoot the angel's wings off. Once that is done, use the character of your choice t o finish it off. You must stand in one place until the angel begins its at tack, then run behind it and shoot the four faces on its back. In the next room , as Harman, you must shoot Kun Lan, who teleports around behind the angel. Aft er the cutscene, shoot Kun Lan in the hand to finish the fight and the missio n. BOSS II: JULIA KISUGI This is not a very difficult battle, as all you must d o is keep shooting unti l the timer runs out. Kisugi's hits are really dependent on the amount of your hits. For Dan, Kaede, and most others she will tend to score 40-50 hits, but w ith someone like Con her hit count will skyrocket past 100. Still, almost any character can take her down. The fairly obvious exception to this is Mask, who can't even come close to matching her shots. After you defeat Kisugi, you will have finished with Sunset... the first half, anyways. BOSS III: JEAN DEPAUL Ju st counting DePaul as a boss is a stretch. All you have to d o is shoot the cracked area of the ceiling above him. After one hit, he'll drop to his knees and sho ot himself. Although you start the fight as Mask, you can switch to anyone t o do the deed. BOSS IV: KURAHASHI & AKIBA Now this is a fight that's worth y of the boss title. I wou l d strongly recommend using Kaede for this fight. I honestly don't know if it's possible with anyone els e. Anyways, throughout the whole battle, you must stay on the defensive, shoo ting their projectiles out of the sky before they can hit you. When there's a break in the action, shoot the taller man's tie. After a bit, the short man w ill lean over to fix it, exposing his brain. Shoot him there and repeat until he goes down. Now, his partner will shoot out multiple projectiles that wil l circle above his head before coming at you. Shoot all but one of them o ut of the sky and he will lean forward. This will expose his brain, giving y ou an open shot. Repeat this until he goes down as well. More help from Tony P enton: You don't have to shoot any of the projectiles at all. Just stand at one corner of the table a nd wait for all of the projectiles to start coming. Then move to the other side of the table. If you move far enough, the projectiles won't hit you, leaving y ou free to take a bunch of shots. You can also just wait behind either of the wall sections until you see their projectiles pop. It's helpful that they gru nt (as they're making new projectiles) after the projectiles start coming at you. BOSS V: ANDREI ULMEYDA As it only takes one well-placed shot to kill U lmeyda no matter who you use, spe e d takes precident over power. This said, I would suggest using Con or Kevin. Using them, you can quic kly maneuver through the ambulances and get behind Ulmeyda. Shoot his afro, whi ch is attached to his body by many tendrils. One shot, and he'll go down. BO SS VI: AYAME BLACKBURN I'm going to admit first that I have no fool-proof way to defeat this boss. On the hig h er difficulty levels, Aya me can get very tough. It's best not to bother trying to chase her because s he is insanely fast. I think that the best stratagey is to just stay in one spo t and try to lead your shots ahead of her a bit so she runs into them. A fast shooter like Con seems to work best for this. Although it may seem like a good idea, Kaede's scope won't work. Ayame moves too fast for you to keep up with he r with the zoom on. You may also want to try to take Ayame down using multiple characters, as she'll be constantly taking down your health. In any case, I wis h you luck. saxman52, hauntedkouban, and M. Cramer all suggested the Mask str ategy for this fight to me. If you use Mask, you won't n eed to be as accurate with your shots, as the explosion leaves room for error. This seems to be the easiest way for most people to defeat Ayame. Perso nally, I've had no luck with it, but maybe I'm just incompetent. BOSS VII: AYAME BLACKBURN II This fight is infinitely easier than your first confrontati on. All you have to do is pay attent i on to which shutters open and shoot her when she appears in one before she can shoot you. However, there a re a few things to look out for. When all the shutters open, she will run b ack and forth across the room, firing the whole time. She can be hard to hit during this attack, so try to stop it before it starts. Also, when she is down to the last bit of her health, all the shutters will close and she'll simply s tand in the middle of the room, continuously shooting you until she's dead. Ove rall, this fight is fairly easy and you should have no trouble taking her down . BOSS VIII: CURTIS BLACKBURN This is another duel, but it's slightly differen t then your one with Julia Kisugi. You must wait until the p i geon flies before you can fi re. If you beat Curtis to the draw, you'll get a star. If not, he'll get one. Th e first one to get four wins. However, occassionally the pigeon will try to fa ke you out by hopping instead of actually taking flight. If you fire when this happens, Curtis will automatically shoot before you. To tell when the pigeon is actually going to fly, watch its head. When he raises his head high, he' ll really be taking off. If you have any trouble, just watch to see if the pigeo n's head goes past the top of the door behind Curtis. When it does, it should fly the next leap it makes. PSEUDO-BOSS I: HANDSOMEMAN: PUNISHING RANGERS T he whole reason the this isn't truly a boss fight is because, well, it isn't a fight. It is more l i ke a very interactive cutscene. All of the fig hts are prescripted. The Rangers for the most part will copy your every move. Certain characters will win everytime and certain ones will lose everytime. T he first six fights will be completed without incident and their results ar e as follows: MATCH 1: Harman Smith Vs. Handsome Red- Win MATCH 2: Con Smith Vs. Handsome White Pearl- Loss MATCH 3: Coyote Smith Vs. Handsome Gold- Win MATC H 4: Kaed e Smith Vs. Handsome Light Brown- Loss MATCH 5: Kevin Smith Vs. Handsome Dead- Loss MATCH 6: Da n Smith Vs. Handsome Blue- Win When Mask step s up for his fight with Handsome Purple, he will at first seemingly lose. Then, he will get an up graded suit and a second chance. Use Mask' s new five-vial charge shot to take down Handsome Purple. MATCH 7:Mask de Smit h Vs. Handsome Purple- Win Just as the final match is about to begin between Garcian and Handsome Pink, Handsome Pink will emmit a flash of light. After a scene between Garcian and Love, f ormerly Handsome Pink, this interesting battle, and the target will come to a close. BOSS IX: GREG NIGHTMARE To start off, shoot Mr. Nightmare until he star ts swinging with enough momentum to make his pants fly off. Then... to put it s uggestivly as pos s ible, shoot the big red thing between his legs until it explodes. Now, he'll summon seven Black Smil es. Unfortunately, you'll have to witness the death of all the Killer7 members except Garcian. When you become Garcian, pick up the Golden Gun and shoot the last Black Smile if there is one. Then shoot Nightmare to finish him off. ----- -------------------------------------------------------------------------- 8.WAL KTHROUGH ---------------------------------------------------------------------- --------- T he following walkthrough covers all difficulty levels. Though the difficulty dif ferences are p rimarily combat-based, any major changes to puzzles are noted in the walkthrough . Also, the guide is fairly detailed and includes paths that lead to conversta tions with Travis and Iwazaru that usually aren't neccessary to complete the mi ssion. Also, it's come to my attention that at least one of the carrier pigeon counts is inaccurate. Until I can go back through and recheck them all, I've r emoved them from the level overviews. Also, I've added reader contributions to the end of their respective levels, after my own walkthrough. This was ju st to make things a little more organized. TARGET 00: ANGEL LEVEL OVERVIEW SLEE PING CHARACTERS: KEVIN AND MASK NUMBER OF SOUL SHELLS: TWO MISC. ITEMS: T WO ODD ENGRAVINGS RING(S): VISION RING(EQUIPPED FROM START) AND FIR E R I NG Near the end o f the intro, as Garcian passes a camera, you will s witch to Dan, who is good c haracter for combat. To start of f you may want to pick a certain character to use and up g rade primarily, switching to others only when neccessary. At the beginning of t his level, Kevin and Mask de Smith are asleep and you must kill a certain a mount of Smiles before they will wake up. In the room past the entrance hall, you will talk to Iwazaru for the first time. Iwazaru, Travis, and other ghosts will give you tips on defeating enemies and sometimes will give you details re garding the story. Obviously, you'll want to talk to them whenever possible . There is also a Harman's Room on the right of this area. These are rooms whe re you can save the game, switch characters, and convert blood to serum to leve l up. Leave and go down the forward path. In this room you should encounter th e first Smiles, so get acquainted with the combat. You should head automaticall y down the right hallway. You can talk to Travis in the elevator. You can a lso talk to Iwazaru twice in this area. Continue down the hall left of Travi s' elevator and head into the parking garage. Switch to Dan if you aren't alre ady him. You'll see a Camellia Smile, which means you should use Dan's com bat ability. Scan the back wall to unveil a Duplicator. Kill some smiles th at come from the eggs until you get enough thin blood to use a demon shell on the Duplicator core for an easy kill. Talk to Travis and take the first Soul She ll from his trunk. Procede to the previous room and take the North path. Enter the stairwell and talk to Iwazaru, then procede to the second floor. Kill al l the Smiles and stop in the Harman's Room if neccessary. Continue through th e double doors and kill the regular Smiles and attempt to kill the Micro Smil e for a nice bonus. After that head straight to talk to Travis then turn around and take the East hallway. Kill the Smile running towards you. At the end of the hall you'll see a brief scene featuring an unlucky lady. The north hallway has a door locked from the other side, so head South. Yoon-Hyun, a hint giver, is to your left, but using this guide, you shouldn't need him, so continue Sou th. Here you'll have your first meeting with a striped-shirted ghost that wil l give you tips on defeating enemies. Continue through the doors, up the stairs, and talk to Iwazaru. Take the left hall at the top of the stairs to find the fi rst carrier pigeon. Then, head down the other hallway to enter a large room. Th ere are many smiles in here, so be careful. Take the northern hallway to go t o the library. Take the West hall and go down the stairs. Go into the laundry area and turn off the dryer to get the Fire Ring. Procede down this hall and talk to Iwazaru and use Coyote to unlock the door. You should be in a previo us hall. Enter Room 212. Make sure the air conditioner is off and use the Fire Ring to light the candles in numerical order. On hard, the candlesticks won't b e numbered, but you can count the rings on the bottom of them to find the corr ect order. If you mess up, you can turn the air conditioner on to snuff the candles and then try again. Check the shelves to get the Odd Engraving. Return to the hall and head South. Continue up the stairs to the room with many Smile s and head to the bathroom at the end of the Western hall. Go to the sprin kler with the Fire Ring equipped then go to the toilet and flush it. Return to the laundry room through the library and grab the second Odd Engraving. Go back to the library and use the control panel to open a new path. Talk to Iwazaru in the West hall then switch to Mask to get into the Eastern warehouse. Here yo u'll find another carrier pigeon and Travis. Go back to the library and go up th e stairs to the North. Talk to Iwazaru and enter the fourth floor. After another gruesome scene, go into the hallway. Continue straight and use Kaede to break th e barrier. Take the Soul Shell and turn around. This time, go in the hole in the wall hallway and have Mask break the cracked wall and continue down that ha ll. Have Coyote pick the lock on Room 406 and enter to talk to Travis. Then he ad back to the hole in the wall hallway and take the North hall. Head South and talk to Travis. Then use Kaede to uncover the two real letters,N O. Go down the other hall and enter the letters into the lock to enter the boiler room. Talk t o Travis and head up the stairs. Contiue down the hall and enter Harman's Room to make any end of the level preparations. Continue down the hall and talk to Iwazaru. In the next room talk to the Gatekeeper and head through the door he unlocks for you. Go through the hall to the colosseum. Talk to Iwazaru t hen procede forward. Before you reach the door, you'll have another conversation with the ghost with the striped shirt. Pay attention to what he says, because it applies to the enemy in the very next room.In the next hall, try to hit the speed smile's weak spot, but whatever you do, make sure it doesn't reach y ou. Luckily, the Speed Smile stops dead in its tracks whenever it is hit, so it shouldn't pose too much of a challenge.Continue down the hall and back to the Gatekeeper room, which will take you to an elevator. At the top, you'll beco me Garcian again. Talk to Travis and continue on. Enter the large hall, wh ere you'll become Harman. You'll now enter a series of fights that I've group ed as a boss. BOSS I: ANGEL/KUN LAN For the first part of this boss, you a re Harman and you must shoot the angel's wings off. Once that is done, use the character of your choice to finish it off. You must stand in one place until the an gel begins its attack, then run behind it and shoot the four faces on its ba ck. In the next room, as Harman, you must shoot Kun Lan, who teleports aro und behind the angel. After the cutscene, shoot Kun Lan in the hand to finish the fight and the mission. Additional input from Tony Penton: Run clockwise af ter she shoots at you. The way she's standing will allow you to see the spots on her back sooner. Running counterclockwise will make you run almost comple t ely behind her to see her spots, an d won't leave you enough time to get off many decent shots. ANGEL COMPLETE! TARG ET 01: SUNSET PART 1 LEVEL OVERVIEW SLEEPING CHARACTERS: DAN, KEVIN AND CON NU MBER OF SOUL SHELLS: ONE MISC. ITEMS: ONE ODD ENGRAVING RING(S): WATER RING As you begin in Garcian's Trailerhome, he a d to Harman's Ro o m. After the cutsc e ne, use the TV and sel ect Harman on channel one. After another scene, head outside throug h the living room. When you beg in the mission as Ga r cian, head towards the gate and talk to Iwazaru. As you continue past him and through the gate, you will change into Mask. Quickly take out the Smiles an d move forward. At the end of the northeast hallway, there is the level's fir st Harman's Room. However, to continue forward, you must use Mask to break the r ock blocking the entrance. After Mask's warm welcome, procede forward and e nter the waiting room on the right. Kill the Smiles inside. In the room at the end of the hall, You'll find Travis and a carrier pigeon. Head past the m and use Coyote's special ability to reach the attic. Kill the Smile and h ead out onto the roof. At the end of the roof, you'll find a room containing Sus ie, who will give you the water ring. Head back out on the roof, through the attic and waiting room and return to the foyer. Be especially careful of the Smile in the attic, as it appears right next to you on your return trip. In the area North of the foyer, you can talk to Travis by taking the East path. Then, continue North into the lobby. Here you are introduced to new Smiles, Bombhead S miles. Shoot them in the head when they are exposed. You may want to take a br eak in this area's Harman's Room before moving on. In the next area, head into the garden, kill the Smiles, break down the barrier with Kaed e, and kill the Duplicator Smile with Dan's Demon Shells. After all that, you g et the privilege of talking to Travis. Return to the building and head North. In the next room you'll meet Spiral Smiles for the first time. Kill them by shooting their green area. After that move to the guestrooms and use the water ring on the vase to the right. Then check the picture next to Y oon-Hyun to receive an odd engraving. Exiting the guest rooms, head down the Eas tern hall and down the stairs into more guestrooms. Head to the right and dow n the North hall, then enter the room that the two Smiles emerge from. H ere you will find Travis and a Micro Smile. Continue North and use your Odd En graving to open the door. In this passageway, head North, though there is a H arman's Room to the East. Use Mask to move the wood in front of the kitche n. When you exit the kitchen, the debris blocking the Northern end of the hal l will be gone as well. Continue through the next hall to the annex, where you must now look out for Another Smiles. Also look out for Smiles running toward s you, as some will even come from off the path. Take a look at the sign acr oss from Yoon-Hyun for a big clue to this area. The creatures on the board co rrespond to what paper door you must close in each house. They are as follows: West House-White Tiger (Here you will also find Iwazaru and a Micro Smile) Nor th House-Black Warrior (Travis is inside this house) East House-Azure Dr agon (There is a carrier pigeon at the house entrance and Iwa zaru is inside the ho u se) South House-Red Phoenix As you exit the last house, the bridge will dro p, allowing you to cross. However, I would recommend tha t you save in the annex's Harman's Room. After that, cross the bridge and be s ure to grab the Soul Shell on the way. Go in the gues t house to be transported to the Gatekeeper's area. Give him your Soul Shell and continue on to the Colosseum. Listen to the ghost and procede to the V inculum Gate. Here you'll face a Phantom Smile. To defeat it, just hit the e nlarged part on its body and make sure you don't miss. The door at the end of the path will take you back to the Gatekeeper's room. In the next r oom, the ghost once again stops you to give you some helpful advice. After tha t, you'll need to head to the owner's room as Harman to meet with Toru Fuk ushima. After you witness Mr. Fukushima's murder at the hands of another assassi n, Julia Kisugi, reenter the owner's room. Head past Fukushima's body into the hallway. Talk to Travis, save your game if neccessary, and continue to the large hall for a showdown with Miss Kisugi. BOSS II: JULIA KISUGI This is not a very difficult battle, as all you must do is keep shooting until the time r runs out. Kisugi's hits are really dependent on the amount of your hits . For Dan, Kaede, and most others she will tend to score 40- 5 0 hits, but with someo ne like Con her hit count will skyrocket past 100. Still, almost any character can take her down. The fairly obvious exception to this is Mask, who can't ev en come close to matching her shots. After you defeat Kisugi, you will have fi nished with Sunset... the first half, anyways. SUNSET PART 1 COMPL ETE! PART 2 LEVEL OVERVIEW SLEEPING CHARACTERS: DAN, KAEDE AND CON NUMBER OF SO UL SHELLS: FOUR MISC. ITEMS: ONE ODD ENGRAVING RING(S): WIND RING To start the s econd half of the target, simply head outside from Garcian's Trailerhou s e. When you arrive at th e Kaku building, look a t the car. The car's windshield is marke d with the following abbrevi ations: BTJ CSC WTS Take note, then head down the r oad. As you pass the camera, you change to Kevin. Dan, Kaede and Con start this level sleeping, so adjust accordingly. At the end of this room, there is a Harm an's Room and a road to the North. Head North, keeping a n ey e ou t fo r Smiles. If you turn down the Western road, you can speak to Iwazaru. At the en d of the North road, you'll find a vending machine. Use the vending machine to make the following selections that correspond to the abbreviations on the car : Bloody 2 Tomato Juice Creamy 3 Southern Coffee Wild vegetable 6 Tempura Soup After you make your selections, the machine will move aside to reveal a pa th. In the next room, you will be introduced to Poison Smiles. These Sm iles only die when they are shot in their we a k spot. T hey can b e especi a lly tough on the har der diffi c ulties, where you can't see their w eak spots. If that's the case, you'll just have to cycle through the differen t places weak spots can appear.(head, for limbs) Head down the South hall, pas t a Harman's Room and into the Manager's Room. Go past the control panel and loo k at the poster on the East wall. On the way back to the main hall, have Coyot e pick the control panel lock and turn it off. Head West all the way down th e hall to talk to Travis. Then, enter Room 105 and roll the dice until you g et snake eyes, like in the picture. This will open a drawer containing the fi rst Soul Shell. Head back down the hall and enter the stairwell. Exit on the s econd floor and head down the South hall. Look at the poster near Yoon-Hyun . You will see a poker hand 9-K of hearts. Go down the West hall and enter the last room on the right. Flip over the 9 of spades on the table, and the remai ning cards will form a Royal Flush. This apparently beats the hand on the post er in the other room. (In case you haven't noticed by now, I know nothing abo ut poker.) Grab the second Soul Shell from the drawer and head back to the stair s and up to the third floor. Make sure to talk to Iwazaru on the third floor landing. On the third floor resides the first Mother Smile. Like Duplicators , use Dan to take out the Mother's core. Go down the South hall. In room 30 7 talk to Travis and look at the horse racing poster. Now head down the West hall and enter the last door on the left. At the horse race enter the order s een on the poster (1437625) and start the race. After the race grab the third Soul Shell and head back out into the hall. Before returning to the stairs, en ter Room 301. First use Dan to kill the miniature Duplicator then use Coyote to jump to the 4th floor. Grab the odd engraving and jump back down. Now t ake the stairs to return to the 4th floor, talking to Iwazaru on the way. As you enter the 4th floor, look out for the small army of Smiles that occupy the ha ll. Also, take note of the posters that line the hall near Harman's Room. Ent er the hallway just past Room 401. In the back of the room, you must match the a nimals with the proper floral pattern, as shown on the posters. The number of each pattern on the card changes everytime, so you must go by the pattern, not the number: Deer-Fall Leaves Butterfly-Rose Other Thing(I have no clue what th is is)-Small red and green leaves with a red sky When you match the correct pa tterns, yet another drawer will open with yet another Soul Shell. Upon returning to the main hall, use Kevin to get past the laser grid and reach t he door to the Ga tekeeper area. If you accidently trigger the lasers, simply walk back through them to open the gat e that appears.(Thanks to hoops_humphrey for notifying me of this seemingly obvio us omission) Give the Gatekeeper your Soul Shells and head to the Colosseum. Af ter another ghostly encounter, you'll face a Backside Smile in the Vinculum Gate .Hit its armor plating to one side or the other to make it turn around, then hit the yellow orb on its back. Procede to the room past the Gatekeeper an d talk to Iwazaru. You may also want to save in Harman's Room. When you're don e, enter the elevator. When you reach the basement, use Mask to blow open the wall. Here you'll face Jean DePaul. BOSS III: JEAN DEPAUL Just counting DeP aul as a boss is a stretch. All you have to do is shoot the cracked area of the ceiling above him. After one hit, he'll drop to his knees and shoot himse lf. Although you start the fight as Mask, you can switch to anyone to do th e deed. Pass through the locke r room and enter the Ma h-jongg Room. After the cutscene, get the Wind Ring from Susie in the storage box, talk to Travis, and open the control panel with the Odd Engraving. Set it to B1 TOP and go back to the elevator. In the locker room, take out all the Smiles and talk to DePaul . Near the elevator, another ghost will talk to you. Listen and enter the e levator. On the roof, head past the tarp to find Harman's Room, Iwazaru, Travis and a Micro Smile. When you're ready to move on, use the Wind Ring on the tarp to enter the Meeting Room. BOSS IV: KURAHASHI & AKIBA Now this is a fight that's worthy of the boss title. I would strongly recommend using Kaede for this fight. I honestly don't know if it's possible with anyone else. Anyways, throughout the whole battle, you must stay on the defensive, shootin g their projectiles out of the sky b e fore they can hit you. When there's a break in the action, shoot the taller man's tie. After a bit, th e short man will lean over to fix it, exposing his brain. Shoot him there and repeat until he goes down. Now, his partner will shoot out multiple projecti les that will circle above his head before coming at you. Shoot all but one of them out of the sky and he will lean forward. This will expose his brain, gi ving you an open shot.Repeat this until he goes down as well. More help from Tony Penton: You don't have to shoot any of the projectiles at all. Jus t stand at one corner of the table and wait for all of the projectiles to st art coming. Then move to the other side of the table. If you move far enough, the projectiles won't hit you, leaving you free to take a bunch of shot s . You can also just wait beh ind either of the wall sections until you see their projectiles pop. It's helpf ul that they grunt (as they're making new projectiles) after the projectiles st art coming at you. SUNSET COMPLETE! TARGET 02: CLOUDMAN LEVEL OVERVIEW SLEEPIN G CHARACTERS: DAN, KEVIN AND CON NUMBER OF SOUL SHELLS: ZERO MISC. ITEMS: ONE ODD ENGRAVING, TWELVE PRESIDENT'S COLLECTION FIGURINES RING(S): STAMINA RING As the target begins, Garcian will be issued a challenge by the man with a plan, Andrei Ulmeyda. After that , continue to Harm a n's Room to trigger an ahem... inte resting scene. After the scene, select H arman using the TV. After ta lking to Harman, exit the trailerhouse. Once you arrive at the outskirts of Ulmeyda InterCity, head towards the gates. On the way, you'll be able to speak to both Iwazaru and Travis. After entering the gates, Garcian will pass a camera and change int o Coyote. You'll also encounter Ulmeyda Smiles for the first time in this area . A simple shot to the T-Shirt will take t hem out. Continue past Harman's Room towards the gas station. While in this ar ea, look out for Smiles, as they seem to be constantly breathing down your ne ck. As you near the gas station, talk to the cult member. When you reach the g as station, use Mask to pull the semi. Open the gas pump to receive the Stamina Ring from Susie. You also will want to talk to Travis near the main gas stat ion building. When you're done with that, exit this area on the Western road. In this area, you'll encounter another new class of Smiles, Giant Smiles. You must shoot them in their single eye to take them out. For now, turn down the West road to find a carrier pigeon and the gate to the Suburb. Upon entering the Suburb, talk to the cult member. Using Coyote, you can jump on the roofs of all the houses in this a rea. Though most contain nothing of interest, there are a few you'll want to ch eck out. On the second floor of 210 Terry Street, you'll find a vase. Use the Water Ring on the vase to receive an odd engraving. 220 Terry Street con tains a first floor Harman's Room. Near 206 Terry Street, use Dan to take out th e Duplicator Smile. After that, use Coyote to reach the roof of 206 Terry Stree t. In the second floor room, use Kaede to absorb the blood stain on the wall . This will reveal the President's Collection figurine 12. You will need to o btain all twelve President's Collection figurines to reach Ulmeyda. Exiting 206 Terry Street, head past where the Duplicator use to reside to find a Micro Smile and a locked door. Take out the Micro Smile and use Coyoter to pick the lock and move on. Watching out for Giant and Ulmeyda Smiles, head North and talk to the cult member. Then procede to the gate lock. After using the odd engraving, enter "Hustle" (The keyword from Travis' shirt at the gas statio n) into the lock. In this area filled with Giant Smiles, it may be best to keep moving, especially if you aren't good at targeting their eyes. Check the bulletin board and the poster on the way to the diner. In the di ner, go down the Northeast hallway and talk to the cult member. Then, keep us ing the toy dispenser until you get all the President's Collection figurines except 7. The dispenser takes coins you get from killing Ulmeyda Smile s, so if you run out, you'll need to go kill more. Take the other diner hallway to the back exit. Take a look at the neat picture on the way out as well. Ou t back, you'll have the pleasure of meeting Julia Kisugi again. You can also u nlock the door to the Suburb with Coyote. Now, take the diner front entrance ou t to the main road and cross the railroad tracks. Here, talk to the cult member and enter the drug store using the picture of Anrei Ulmeyda you have in your inventory. After talking to the woman inside, the pharmacy warehouse door wi ll open. Go inside to find a Micro Smile and the President's Collection figu rine 7. Make your way towards the post office and talk to the cult member. Go down the Western Road if you need to use Harman's Room. Otherwise, head to the post office. Behind the post office, talk to Travis and continue down the mou ntain path. Many Diver Smiles occupy this path, so you may want to use Kevin's invisiblity to simply run by them, especially near the end. Past another Harman' s Room and right before the gate to the next area, talk to the cult member. Thro ugh the gate, procede past the seven signs. Talk to Travis and head to the gate, where you must pass a quiz to continue forward . The questions and answers follow and the correct answers have an asteris k nect to them: Q1: How many people appear with Andrei Ulmeyda in the "GUA RANTEE OF HAPPINESS" billoard? 3 People* 4 People 5 People Q2: How many cont inents were illustrated in the "World Peace" billboard? 3 4* 5 Q3: What color wa s Andrei Ulmeyda's afro in the "Financial Reform" billboard? Yellow Green Purpl e* Q4: What did it say on Andrei Ulmeyda's T-Shirt? [TEXAS BRANCO] [TE X AS BRONCO]* [TEXAS BRANCA] Q5: Which of the billboard did it spell Ulmeyda's na me as URME Y DA? A Perf ect City* A Powerfu l Society Guarantee of Happiness Q6: This is number what? 3 5 6* What's th e c hai rm a n wearing in the billboard "More Relaxed Way of Life"? T-Shirt Armored Protect i on Suit * In t he next a rea past the guardhouse, the building's right ent r ance is a Harma n's Room. Use th e left entrance to move on. As you approach the trailer, the First Life "building" w ill collapse. En ter the trailer to confront Ulmeyda. After a few cutscenes, Enter th e a mb ula n ce and find Ulmeyda to initiate this target's final battle. BOSS V: ANDRE I ULMEYDA As it only takes o ne wel l -placed shot to kill Ulmeyda no matter who you use, speed takes precident over power. This said, I would suggest using Con or Kevin. Using them, you can quic kly maneuver through the ambulances and get behind Ulmeyda. Shoot his afro, whic h is attached to his body by many tendrils. One shot, and he'll go down. CLOUD MAN COMPLETE! TARGET 03 : ENCOUNTER PART 1 LEVEL OVERVIEW SLEEPING CHARACTERS: DAN, KAEDE AND KEVIN NUMBER OF SOUL SHELLS: THR EE MISC. ITEMS: ONE ODD ENGRAVING RING(S): TIME RING As always, head to Harman' s Room when you gain control of Garcian. Select Harman on the TV. Then, head outside to begin the mission. As you pass through the amusement park gates, Gar cian will turn into Con. As y o u follow the North r oad past Harman's Roo m , you'll be able to ta lk to Iwazaru and Travis before entering t he arcade. Here, you'll meet the first Protector Smiles. The se Smiles can only b e taken out by a shot from Mask's granade launchers. In the next hall, past Har man's Room and Iwazaru, a gate will shut and block your path. It can't be destr oyed right now, so go down the Western hallway instead. In this area, Broken Sm iles will make their debut. Their weak point is their cockpit, but their errat ic movement can make them difficult to hit. Just try to gun them down before the y reach you. Go down the Northeast road and enter Cinema 4. Take out the Smi les as you work your way to the stage. Use Mask to break open the wall. Still a s Mask, open the chest you just uncovered. You'll receive another costu me for Mask that makes him more powerful. Exit Cinema 4 and continue North do wn the road to Cinema 3. Once inside head towards the stage and talk to Travis on the way. On the stage, you can talk to Kurahashi & Akiba. Before goi ng to Cinema 2, you'll need to wake Dan. You may need to backtrack to a Harman's Room to do so. When Dan is awake, enter Cinema 2. Use Dan to destroy the D uplicator. Then, go talk to Travis on stage. There is also a Harman's Room you can use on the West end of the stage. After clearing out Cinema 2, take the main road to the final cinema, Cinema 1. Inside is a treasure chest alon g with a couple Smiles. One is a Micro Smile. Kill it quickly and procede to t he chest. Use Coyote to open the chest. Susie is contained inside and she'll gi ve you the Time Ring. Now that all the cinemas are clear, go past them all int o the little dead end niche at the end of the road. On the way, don't for get to talk to Iwazaru. Use the Time Ring on the old dressing table to get an od d engraving. Now run to the other end of the road and turn down the Southwest road. Talk to Iwazaru and continue on to the main breaker. Turn it on to l ight up the cinema front lights. Head to the light post where the balloons go t snagged and use the Wind Ring. Take the first Soul Shell from the balloons. Now return down the passage to the previously indestructable door. Use Mask( in his shiny new costume) to break down the door. Move on to Adventure Plaza , where you'll meet the first Protector Z Smile. Use Mask's Shock Shells (One vial of thin blood) to take it down. There are also two Mother Smiles in th is area, which can make navigation a bit difficult. Head down the Killer Mansion path, using Dan to take out t he Mother Smile blocking the way. Talk to Iwazaru inside fot a clue about ge tting through this maze-like area. To get to the center, you must choose the correct doors to enter. The correct door is always the one that has the pictu re of the Heaven Smile facing forward above it. When you get through all the d oors, use Coyote to jump up onto the ledge. Talk to Travis to get another S oul Shell. Now, go towards the sofa, where Garcian will take a seat that ret urns him to Adventure Plaza. Next, go towards the Freaky Fun House, once ag ain using Dan to take out the Mother Smile. Now talk to Travis and use Mask to e nter the Freaky Fun House. Read the information card just inside the door. Now k ill all the Phantom Smiles and use Con to get through the Child's Entrance. Co ntinue along in the next area until you find the crack in the wall. Use Mas k to break it open and move on. In Squeaker's Attack you should use Kaede to sn ipe the mice that appear when you try to exit. Also watch out for Phantom Smi les in this room. In Burning Hot Hell, use the Wind Ring to put out the fire on the burning bridge. Now, quickly take out the Broken Smiles that rush at you. On your way across the bridge, you'll encounter another ghost. Just as you re ach the end of the bridge, a Micro Smile will rush at you. In the next hall, use Kaede once again to hit all the targets on the gorillas. Now, take the door to the Spiny-Spiny Room. Here you'll face the one and only Ceramic Smile. Ju st run the opposite way it does to catch it, then shoot it in the heart. Go up to the Fallen Angel to get another Soul Shell and the Demon Gun, a new gun for D an. After entering the door behind her, you'll once again be returned to Adventu re Plaza. After entering Adventure Plaza again, head straight, watching out fo r the new running Smiles that occupy the area. Stop in the Harman's Room to sav e if neccessary, and go through the door. After going through the Gatekeeper area and the Colosseum yet again, you'll face a Mithril Smile in the Vinculum G ate. Simply shoot off its armor and kill it like a normal Smile. Upon returnin g to the amusement park, talk to Travis and save in Harman's Room. Another ghost will stop you before you can proced to th a parking lot for this level's final battle. BOSS VI: AYAME BLACKBURN I'm g oing to admit first that I have no fool-proof way to defeat this boss. On the hi gher difficulty levels, Ayame can get very tough. It's best not to bother tryin g to chase her because she is insanely fast. I think that the best stratagey i s to just stay in one spot and try to lead your shots ahead of her a bit so she runs into them. A fast shooter like Con seems to work best for this. Altho ugh it m a y seem like a good idea, Kaede's scope won't work. Ayame moves too fast for you to keep up with her w ith the zoom on. You may also want to try to take Ayame down using multiple cha racters, as she'll be constantly taking down your health. In any case, I wish you luck. saxman52, hauntedkouban, and M. Cramer all suggested the Mask strate gy for this fight to me. If you use Mask, you won't need to be as accurate with your shots, as the explosion leaves room for error. This seems to be the easie st way for most people to defeat Ayame. Personally, I've had no luck with it, bu t maybe I'm just incompetent. Also, in the Squeaker's Attack room of the Frea ky Fun-House, George Synnett and SaikoMelon have told m e that instead of sniping the mice out of the block of cheese with Kaede, you can just blow the entire thing up with Mask to move on. ENCOUNTER PART 1 COMP LETE! PART 2 LEVEL OVERVIEW SLEEPING CHARACTERS: KAEDE, COYOTE NUMBER OF S OUL SHELLS: THREE MISC. ITEMS: TWO ODD ENGRAVINGS RING(S): POWER RING After you exit Garcian's Trailerhouse and wat c h a gruesome cutscene or two, you'll gain control of Garcian outside of Cu rtis Blackburn's home. Talk to Iwazaru near the gate and move on. Entering the c arport area, you'll become Dan. As you head forward, talk to Iwazaru again. The re is a H a rman's Room to the North, a n d the Western road lea ds to the garden. Killing the Bombh ead Smiles in your way, enter the garden. You may want to use Kevin's invisibilit y to maneuver around this area, or the regenerating Bombhead Smiles will cons tantly pester you. Take the Western road and talk to as you procede down it. Continue North until you reach the statue. Shoot at the statue with Dan's Colla teral Shot to make it drop the first Soul Shell. Pick it up and return to the garden crossroads, this time taking the East path. Head all the way South a nd use the Fire Ring on the water tank. After grabbing the Odd Engraving, use K evin to reach the Eastern door past the lasers. Once inside the garage, you can shoot the security terminal to disable the lasers outside. Head South and keep using the control panel near Yoon-Hyun until the middle-right square is blank. When you've done this, talk to Susie to get your last ring, the Power Ring. Return to the garden crossroads and take the North Road. Talk to Travis and enter the house. In the house, take the North hallway. Go through the kitch en, talk to Iwazaru, kill the Micro Smile and continue forward. Go South at th e next path choice to enter the bathroom. Here you'll find a Carrier Pigeon an d Harman's Room. Now, return to the house entrance and take the South path. W hen you reach the fireplace, use the Water Ring on it to douse the fire. Grab the second Soul Shell. You can also use Coyote in the fireplace to jump up and talk to Travis. Now, use Mask to blow up the cracked wall and continue forward. In this room, us e Dan to take out the Mother Smile. Go through the door to the next area. Here , you'll find a Protector ZZ Smile. Use Mask's Focus Shells (2 vials thin bloo d) to take it out. Take the road North using Kevin to get through the lasers. Wh en you enter the second house, take the Eastern hallway all the way to the end a nd enter the room. Use the Time Ring in the closet in this room to get another Soul Shell. Return to the house entrance and go down the West Hall. Turn off t he security system in the North bedroom and continue to the room at the end o f the hall. Here, you'll find a Micro Smile. Kill it and talk to Travis. Then, use Con to get through the Child's Entrance. Kill the Smile, grab the Oddd Engravin g, and talk to your good buddy Andrei Ulmeyda. When that's all done return to t he house entrance and take the North path. After clearing out the Smiles, sa ve in Harman's Room before entering the Large Hall for a rematch with Ayame Blac kburn. BOSS VII: AYAME BLACKBURN II This fight is infinitely easier than your first confrontation. All you have to do is pay attention to which shutters open and shoot her when she appears in one before she can shoot you. However, th ere are a few things to look out for. When all the shutters open, she will run b ack and forth across the room, firing the whole time. She can be hard to hit d uring this attack, so try to stop it before it starts. Also, when she is down t o the last bit of her h ealth, all the shutters will close and she'll simply stand in the middle of the room, continuously shootin g you until she's dead. Overall, this fight is fairly easy and you should h ave no trouble taking her down. Once Ayame goes down for good, turn off the p ool security to your left. Now, you must head back to the pool, which is locat ed near the exit to the first house. You can take a slight shortcut by using Co n to go down the garbage chute in the room where you used the Time Ring in the closet. When you reach the pool area, head down the left side to talk to Travi s or the right to talk to Iwazaru. Continue down the left side past Travis to reach the valve. Use your two Odd Engravings on it to drain t he pool. Enter the newly drain pool and use Mask to blow open the cracked wal l. Here you'll find Travis and a Harman's Room. After talk to Travis and usi ng Harman's Room if neccessary, continue through the basement door at the West e nd of the pool. After another journey past the Gatekeeper and through the Col osseum, you'll face a Laser Smile in the Vinculum Gate. Shoot it in it's weak spot(the head) before it can shoot you. When you arrive back in the basement , save in Harman's Room and switch to Dan before entering the next room to th row down with Curtis. BOSS VIII: CURTIS BLACKBURN This is another duel, but it's slightly different then your one with Julia Kisugi. You must wait unt il the pigeon flies before you can fire. If you beat Curtis to the draw, you'l l get a star. If not, he'll get one. The first one to get four wins. Howeve r, occassionally the pigeon will try to fake you out by hopping instead of actu ally taking flight. If you fire when this happens, Curtis will automaticall y shoot before you. To tell when the pigeon is actually going to fly, w a tch its head. When he raises his head high, he'll really be taking off. If you have any trouble, just watch to see if the pigeon's head goes past the top of the door behind Curtis. When it does, it should fly the next leap it makes. archpowell4 has informed me that sometimes, even when the pigeon's head goes above the top of the door, he ma y fake you out. However, he says that about five seconds before the pigeon will really take off, he will coo. ENCOUNTER COMPLETE! TARGET 04: ALTER EGO LEVE L OVERVIEW SLEEPING CHARACTERS: KEADE, KEVIN AND COYOTE NUMBER OF SOUL SHELS: ZERO MISC. ITEMS: ONE ODD ENGRAVING, A LOT OF COLOR SAMPLES RING(S): NONE Y our normal routine at Garcian's Trailerhouse will be inturrupted by the Handso meMan: Punishing Ran g ers showing up on the TV. After you watch them and the bit of news that follo ws, head outside. As you begin the mission, head up the alley and talk to Iw azaru. The most important thing to remember in this target is to a l ways talk to Iwazaru . Iwazaru holds all th e color samples you will need to gain entrance into Trevor's house. After the scene in the next area, talk to Iwazaru again. Now go down the N orth alley to f ind a Harman's Room and Iwazaru. Use Mask to move the barrel to get to Iwazaru . Talking to him, you'll get your second color sample. Now, take the East alle y and go through the blue door to the alley. Go down this road until you find Iwazaru. Talk to him for more color samples and move on. You'll need Con to get through this area. He can find the correct way out by following the sound waves that appear in certain doorways. After you make it through that maze-l ike area, you'll enter the first area to feature Roller Smiles. These Smiles will form into a wheel and roll across the ground at you. Other than that, t hey are the same as regular Smiles. As always, just make sure to either hit their weakspot or shoot them down before they reach you. Continue down the ro ad and head down the North alley. You'll need Kaede to break the barrier here, so head down the East alley to wake her up in the Harman's Room. Make sure to get another set of color samples from Iwazaru on the way, as well. After K aede breaks the barrier, talk to Travis behind it. Now enter the red door at the end of the East alley. In this area, move forward then turn East. Talk to Iwazaru for more samples and move on. Before entering the church, turn back dow n the North alley and use Coyote to jump up on the ledge and talk to Travis. No w, head back to the church and enter it. Once inside the church, take out the M icro Smile. Watch out for Diver Smiles and head straight forward to talk to I wazaru. To the West is Harman's Room. Turn East to enter a corridor. Head u p the stairs to reach the church balcony. Here, talk to Iwazaru to get yet an other color sample set. Return to the corridor you entered form and this time he ad into the darkened hallway. Use the Fire Ring on the lamp and go down the path it reveals. After a brief cutscene, continue down the hall and enter the next room. Here, switch to Da n, as you'll be facing the biggest Duplicator Smile yet. After destroying th e Duplicator, continue on to the next room. At the crossroads, head East for Harman's Room, North to talk to Travis, and West to exit the church. (Thanks to sharp_one_2004 for pointing out another of my errors so I could fix it, th ough he was a bit of an ass about it.) After exiting the church, take out all th e Spiral Smiles and enter the door at the top of the stairs. Here, head al l the way down the West alley and enter the door at the end. Check out the pain ting in this room and use Mask to blow open the wall. Behind it, you'll find Iwazaru with more color samples. Return to the previous area. Heading back down the alley, enter the door to the North. In this area, head down the Eas t path and use the Time Ring on the object by the barrels to get an Odd Eng raving. Continue down this path to talk t o Curtis and enter the next area. Here, use Dan to take out the Mother Smile s while looking out for Roller Smiles. Move forward and talk to Iwazaru. After that, move ahead to the next area. At the junction, head North out onto the te rrace to talk to Travis and use Harman's Room. Now use the Southern alley ne ar the gate to reach the next area. Here, you must watch out for troublesome Rol ler Smiles rolling up and down the stairs. At the top of the stairs, clear out all the Spiral Smiles and use the Wind Ring on the windmills. Return to the previous area and go through the newly-opened gate. To the North are three lam ps you can light with the Fire Ring. These can be used in conjunction with th e other lamps to form a teleportation system. This allows for easy travel if you have to go back and look for missed color samples. Hopefully, you got th em all and can procede forward without having to use the lamps. To find out, pr ocede to Travis' front door. Your Odd Engraving will open the control panel, a nd if you have all the color samples, they will automatically unlock the door. T ake out the many different colored Smiles inside and use Dan to kill the lar ge plant blocking the path. After Dan confronts Trevor and the HandsomeMan: Pu nishing Rangers, you'll return to Garcian's Trailerhouse. Simply go outside to head to New York for your battle with the Punishing Rangers. PSEUDO-BOSS I: HAN DSOMEMAN: PUNISHING RANGERS The whole reason the this isn't truly a boss fi ght is because, well, it isn't a fight. It is more like a very interactive cuts cene. All of the fights are prescripted. The Rangers for the most part will copy your every move. Certain characters will win everytime and certain ones will lo se everytime. The first six fights will be completed without incident and their results are as follows: MATCH 1: Harman Smith Vs. Handsome Red- Win MAT CH 2: Con Smith Vs. Handsome White Pearl- Loss MATCH 3: Coyote S m ith Vs. Handsome Gold- Win MATCH 4: Kaede Smit h Vs. Handsome Light Brown- Loss MATCH 5: Kevin Smith Vs. Handsome Dead- Loss MATCH 6: Dan Smith Vs. Handsome Blue- Win When Mask steps up for his fight wi th Handsome Purple, he will at first seemingly lose. Then, he will get an u pgraded suit and a second chance. Use Mask's new five-vial charge shot to take d own Handsome Purple. MATCH 7:Mask de Smith Vs. Handsome Purple- Win Just as t he final m atch is about to begin between Garcian and H andsome Pink, Handsome Pink will emmit a flash of light. After a scene between Garcian and Love , formerly Handsome Pink, this interesting battle, a nd the target will come to a close. ALTER EGO COMPLETE! TARGET 05: SMILE PART 1 LEVEL O V ERVIEW SLEEPING CHARACTERS: NONE NUMBER OF SOUL SHELLS: 7 MISC. ITEMS: NONE R ING(S): NONE When you enter Harman's Room in Garcian's Trailerhouse, you'll get a nasty surprise. Samantha is dead and Harman is nowhere to be found. So, naturally, you must go looking fo r him in the new area of Garcian's Trailerhouse, the Forbidden Room. After see ing Harman and Kun Lan's interesting reactions to Garcian's presence, you can h ead outside. When you start off in the Union Hotel, you'll be in the lobby with a Micro Smile an d a Mother Smile. Tak e out the Micro Sm i le, and before dealing with the Mother Smile, ru n down the lounge path to find a Harman's R oom. Enter and change to Dan. After you take out the Mother Smile, you can talk to Iwazaru near the hotel entrance. Use Kaede to break the barrier behind the receptionist's desk to find the first Soul Shell. Now go into the elevator and go to the second floor. Once you arrive on the second floor, talk to Iwazaru. Then, t urn down the North path to confront a Dupli cator Smile. After you use Dan to take the Duplicator out, head further down thi s path and enter Room 203. This room contains the second Soul Shell and nothing else. You can now return to the return to the elevator and go to the third floor or you can go down the East hall to find a Harman's Room. The third flo or is filled with Phantom and Another Smiles. Make your way past them to find Harman's Room. Further past that is Room 306. Inside Room 306, talk to Iwazaru in the bedroom t hen enter the bathroom. Shoot the plug out of the wall before reaching into the tub for the third Soul Shell. Return to the elevator and move to the next floor. On the fourth floor, there is a Micro Smile in the left hall near where you start on the floor. Kill it and move down the hall past Room 404 a nd Harman's Room. Enter Room 406 at the end of the hall. Inside, talk to Hand some Black. Go back down the h all and enter Room 404. Go into the bathroom to talk to Iwazaru. In the bedroo m, use Mask to blow open the cabinet to get the fourth Soul Shell. Now enter the elevator and go to floor five. Once you arrive on the fifth floor, ente r Room 502. It is located down the North hall. Inside, talk to Mills. Use the F ire Ring to light the candles in the bedroom . Grab the Soul Shell and leave the room. You can stop in Harman's Room down the East hall before going to the sixth floor. On the sixth floor go down the North hall, being careful of one of the many Laser Smiles that are on this floor. Talk to Iwazaru. Dispose of another Laser Smile befor you use Coyote to enter Room 601. Talk to Travis in the bedroom and grab the sixth Soul Shell. On ce again, there is a Harman's Room you can use before mov iong on. Enter the elevator and go to the seventh floor. Once the elevator arriv es on the seventh floor, talk to Iwazaru and use the Wind Ring on the flowers to get the seventh and final Soul Shell. Save in Harman's Room before enterin g the suite. Give the Gatekeeper your shells and move on through the Colosseum to face the Timer Smile in the Vinculum Gate. Shoot all of the red spots on it to kill it. Watch out though, becuse it will sprint at you when there is only one left. After you kill it and return to the hotel , enter the room to complete the first half of Smile. SMILE PART 1 COMPLETE! PAR T 2 LEVEL OVERVIEW SLEEPING CHARACTERS: NONE NUMBER OF SOUL SHELLS: ONE MIS C. ITEMS:ONE ODD ENGRAVING, CASSETTE PLAYER, TEN CASSETTE TAPES As you start in Garcian's Trailerhouse, go outside to receive your new mission from the new informant. When you begin outside the school, walk towards the main entrance and talk to Travis. Continuing past him, enter the school. Inside, talk to Iwazaru then go upstairs by taking the entry hall path. At the top of the stai rs, enter the Data Room. Walk past Yoon-Hyun and the terminal and stop at the c ontrol panel. Enter the code 3576(thanks to drm309 for poin t ing out that the code w a s previously incorrect .) into the control panel to open a passage with Trav is inside. Talk to him and he'll give you the cassette player. Exit the Data Room and continue down the upstairs hallway past the Harman's Room. At the end of the hall, grab cassette #5. Go back to the main entrance and this time take the North hall and enter the corridor. In this hall, talk to Iwazar u, then use Kaede to enter the ladies' room. Flush the toilet inside to get the last pigeon memo and cassette #1. Continue down the hall and enter the class room. At the back of this classroom is cassette #6. Exit the classroom an d enter the next hall right next to it. As soon as you enter this hall, there is a classroom to your left. Enter it, kill the Smile and grab cassette #2 on the table. Back in the hall, continue straight until you reach the next classro om. Inside is cassette #4. In the hall, head west to find another classroom a few steps away. Inside check the board, grab cassette #3, and talk to Iwazaru in the back of the classroom. Head back down the hall, and turn in to the Southern hallway. You'll find yet another classroom on your right. Insi de, kill the two Mithril Smiles and grab cassette #8. Continue South to f ind another classroom on your left. Inside you'll find cassette #7. As you re turn to the hallway and continue forward, you'll notice a large locked door. Th ere is also a Harman's Room at the end of the hall. Shoot locker #656 in this hall to talk to Travis. Then, shoot locker #666 to get a Soul Shell and cassette #9. Shut locker #66 by shooting it. This, in turn, will open anothe r locker. Keep shutting all the lockers until you reveal Mask's final costu me. After grabbing it, keep shutting the lockers. Eventually, the large locke d door will open. In this area, go all the way down the North hall to talk to Travis. Now go up the Western stairs. At the top, switch to Dan and enter t he cafeteria. Inside you'll face the final Duplicator Smile. After you take it out, head North and talk to Travis. Then exit the cafeteria to the South. In the next hall, save in the Harman's Room and enter the library. After another trip past the Gatekeeper and through the Colosseum, you will once again enter th e Vinculum Gate. This time, you'll face a Galactic Tomahawk Smile. You must simply shoot down as many missles as possible before they reach you, and co ntinue shooting the Smile when you can. After the Smile is defeated, grab the final cassette and exit the library. Past the H arman's Room is the Principal's Office. Before entering however, you may wa nt to listen to all the cassettes you have collected. After Garcian beats M r. Keane at Russian Roulette, enter the Chairman's Room. Here you must enter two codes into the operation panel. They can both be found in the tapes you hav e collected. They are 55549 and 72712. Past the next safety measure, a fi ngerprint ID, you'll find the safe. You don't need the combination, as you can open it by simply turning the dial right then left, waiting for music both times. After you get the Odd Engraving from the safe, you must return all t he way back to the Data Room. To get there quickly, shoot the trophy in the Pri ncipal's Office. This will open a secret passage to the emergency staircase. Talk to Iwazaru on t he way down, then take the path that leads back to the main school entrance. Keane will talk to you before you enter the Data Room. Inside the Data Room, yo u'll need both the Odd Engraving and Garcian's Vision Ring to use the terminal. You will then need to complete a quiz. The answers can be found on the cass ette tapes and are as follows: Q1: Your surname? A: PARKREINER Q2: Your stude nt ID#? A: 00480158 Q3: State of Birth? A: ALABAMA Q4: Your birthdate? A: 112 21942 Q5: Your Blood type? A: B Q6: Father's name? A: MICHAEL Q7: Mother's name ? A: KATHARINE Q8: Date of Death? A: 04281952 Q9: Your Social Security code? A: EAGLE After the quiz, head back outside and head towards the Gym. Talk to T ravis outside and enter. After listening to the ghost inside, activate the contr ol panel. After the cutscene, you'll switch to Dan and have one final fight. BOSS IX: GREG NIGHTMARE To start off, shoot Mr. Nightmare until he starts swi nging with enough momentum to make his pants fly off. Then... to put it s u ggestivly as possi ble, shoot the b ig red thing between h is legs until it explodes. Now, he 'll summon s e ven Black Smiles. Un fortunately, y ou'll have to witness the d e ath of all the Kill er7 members e xcept Garcian. When you become Ga r cian, pick up the G olden Gun and shoot the last Black Smile if t here is on e . Then shoot Nightmare to finish him off. When the battle is done, exit the Gym to go to Garcian's Trailerhouse. In turn, exit the Trailerhouse to return to the Union Hotel. There are no Smiles in the hotel this time. All you need t o do is check the bloods tains in the hotel as you ascend the floors. They are all located where the Soul Shells were during your previous visit. When you reach the roof and find o ut the ultimate truth, you will have completed Smile. SMILE COMPLETE... TARGET 06: LION This short target serves as an epilogue to the story. When you gain c ontrol of Garcian, you'll have to navigate across Battleship Isle until you reac h the Colosseum. There are Heaven Smiles along the way, and you can no longer s ee them b e cause Garcian no longer has the Vision Ring. You can still make them out well e nough to shoot them, though. Shoot the ones that are in your way and continue along the path until you reach tha Colosseum. Inside, take the stairs down t o the basement. At the end of the hall, you'll talk with Matsouki(or whatever hi s name is). Your choice has an effect on the ending, but you can choose either one you want. After you choose, you'l l go through the doo r and end up in G a rcian's Trailerhouse. Exit Harman's Room and go down to the basement. Afte r chasing what appears Iwazaru, shoot him five times to complete the final tar get. Also, saxman52 and SaikoMelon informed that although you can't see the Smiles in this level, you can lock on to them by pressing B. This was somethi ng I wasn't aware of, and I thank them for telling me about it KILLER7 COMPL ETE! ----------------------------------------------------------------------- -------- 9.CONTACT ------------------------------------------------------------ ------------------- I would apreciate and positive and or constructive feedback regarding completed sections of the guide. Please don't point out any omissi ons until I have the first full version of the guide completed. However, you are welcome to e-mail me about anything I missed or got wrong in the comple ted sections. Also if you h a ve any alternative strategies, I would love to hear and include them with d ue credit. E-Mail: BigBuddyValens@aim.com -------------------------------------- ----------------------------------------- 10.CONCLUSION/LEGA L ----------------- - - ------------------------------------------------------------ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permis sion. Use of this guide on any other web site or as a part of any public disp lay is strictly prohibited, and a violation of copyright. Copyright 2005 Brand on Gutierrez(BigBuddyValens)